Terms & Dictionary

ACC – All Caratana Council; the huge governing body of Caratana with variety of divisions; most of the mages who have finished their education choose to enter it and many seek career within its divisions; members of the ACC get a right to vote on many decisions about the Caratana or its cities.

Aghai-roo – in Avar-irá, allied-by-fate; Avirai’s Aghai-sa if the love was mutual and they became weaved soulmates.

Aghai-sa – in Avar-irá, given-by-fate; the person an Avirai falls in love with; they only fall in love once in their lives, but despite the word ‘fate’ in the name, they don’t believe in fate or soul mates, they fall in love like others do.

Amecycles – fast and narrow vehicles fueled by the amethyst energy; able to carry up to three people, depending on the model.

Asylums – eight facilities built on Aharra where people who passed the corruption threshold are sent to; use of magic is extremely limited inside and they have high cryveil coverage.

Avar-irá – a group dedicated to helping the people, living by a set of very strict rules; universally trusted and called upon often by those who can’t be helped by others; most of them aren’t fighters and live in secluded hometowns where they often nurture those in need of care.

Avirai – members of the Avar-irá; born into the Avar-irá and carrying an iive.

Bright – when the energies of Senight are very condensed and agitated, they become audible and visible on the sky – that phenomenon is commonly called the Bright; all effects of Senight are amplified during a Bright, and depending on the Bright’s strength, all magic-driven equipment may malfunction; Surrean people tend to sometimes use terms Bright and Senight interchangeably.

Corporeal medicine – medicine that doesn’t use magic in the process of healing; usually inferior to the magical medicine, it’s still more widely spread in other regions of the world where healers able to use magic are rarer, and where there are high levels of mistrust towards magic in the population. 

Correcting – a process of removing distinctive features from samedals.

Corruption – changes on the body made by the contact with magical energies; its high levels can be deadly; any contact with foreign energies raise the corruption levels; some places are more polluted than others, depending on the amount of magic used.

Corruption threshold – level of corruption beyond which there is a risk of volatility; it’s usually only crossed by subjects of the experiments and magical addicts; on Caratana people who cross the threshold are sent off to the dependent island Aharra where they’re put in asylums.

Cryveils – crystal installations that absorb airborne energies and purify the air limiting the magical exposure inside; installed mainly in the Aharrian asylums and the Caratanian mufflers; have to be replaced every few years or decades, depending on the amount of energies absorbed.

Curses – afflictions latching onto the soul from where they can have various harmful effects on body or mind; they cannot harm the soul itself and can be removed by skilled decursers; they’re only cast by humans and do not exist in nature, unlike diseases.

Decursers – healers specialized in lifting curses.

Enneseni – the Bright at the end of Hetor – the only Senight that always predictably turns into a powerful Bright; also a name of the annual Caratanian celebration during that time; most countries have customs or rituals connected to Enneseni, though they tend to name them differently and not all of them are celebratory.

Glass Senight – term used by the mages given to the rare Enneseni which energy fluctuations allow for safer breaking through the layers of reality.

HACC – High Lodge of the All Caratana Council; a small group of nine with the most power on Caratana; new members usually chosen based on extraordinary accomplishments and the ability to work with the other eight which often leads to cases of nepotism; takes care of more intricate and important decisions that shouldn’t be made by the collective.

House of N – an old, wide-spread group of herbalists and medicine manufacturers; depending on the country the branches specialize in anything from folk medicines to the newest technologies, both corporeal and magically-infused.

Inspection – a procedure conducted to determine whether someone has crossed the corruption threshold and needs to be isolated.

Iive – a magic-infused whole-body tattoos given to the children born into the Avar-irá; the magic allows the tattoo to grow with the body without fading over time, as well as distinguish it from anything fake.

Iive-roo – an ally of the Avar-irá, who bears a small iive on the top of their hands signifying the relationship; in Avar-irá treated almost the same way as the Avirai are.

Judge – a group of anonymous men who stand above the HACC and decide about the most important and controversial issues that divide the HACC or worry the collective; nobody knows who belongs in the Judge, or how those people are chosen; the Judge is said to have created the ACC.

Keepers – mages conducting experiments on humans; word usually used only in regard to those who do it illegally and without contracts.

Kibi ointment – the most commonly used disinfectant.

Madiah-ei – fighters from the Avar-irá, who are called to the tasks that might require a confrontation or to assist the others in dangerous zones; they are trained in the use of weapons, but are forbidden to kill, even in self-defense; Madiah-ei cannot participate in wars or take sides in ambiguous conflicts of any sort; they cannot fight for ideas or faith, only for specific people in immediate danger they want to protect.

MQE – Madram Quor Efiere; a legend and a taboo; a technique allowing to affect the actual core of human soul.

Mufflers – facilities on Caratana adjusted for safer temporary keeping of people are suffering from high corruption levels in their bodies and are awaiting their inspections.

Senight – happens every 44 days all over Surrea, magical energies fluctuate in the air causing various anomalies; among others auroras appear on the sky, some artifacts may misbehave slightly, afflicted by lycanthropy transform.

Shadow contract – a document signed by experimentation subjects allowing the mage to keep conducting their research despite the subject having crossed the corruption threshold; highly illegal for both sides of the deal.

Sweepers – people who find discarded or escaped experimentation subjects and bring them to the mufflers; usually deal with the victims of illegal research and people past threshold who want to avoid being sent off to Aharra.

Volatility – people who crossed the corruption threshold can spontaneously combust after any direct encounter with energy; it’s not possible to tell how much more influence will make someone beyond the threshold volatile which makes it completely unpredictable.

Weaving – an irreversible process of connecting outer threads of two human souls; each soul has three such threads theoretically allowing to create a bond with three different people, but to most it’s an intimate ritual and the ultimate gesture of commitment between a married couple. Death of one of the weaved couple usually prompts the suicide of the other within a month time.

White arrow execution – cleansing execution given to an Avirai who had broken the most important rules of the Avar-irá or became tainted in any other way; given by the closest Avirai; ritual of purity and forgiveness.